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Submitter's Information
Carlos Antunez
Faculty
Orange County
Fullerton College
CTE Dean
Carlos Ayon
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Program Details
eSports Business, Media, and Technology Certificate
New Program
Computer Infrastructure and Support (070800)
08/23/27
The eSports Business, Media, and Technology Certificate certificate prepares students to enter one of the fastest-growing industries in the world by providing both a theoretical foundation and hands-on technical training. This program introduces students to business, culture, and competitive gaming technologies while equipping them with practical skills for careers in eSports operations, event production, content creation, and team or league management. Students will also benefit from industry-standard equipment, professional software, and connections with local partners, ensuring they are well-prepared for emerging opportunities in the eSports ecosystem. This certificate requires 18 units. A grade of C or better is required in each course taken.
Upon successful completion of the certificate, students will be able to:
• Analyze the structure, economics, and cultural impact of the global eSports/gaming industry.
• Apply operational, teamwork, and management principles to eSports events and organizations.
• Demonstrate technical proficiency in computer and gaming hardware, software, and production tools.
• Create and manage digital content while evaluating ethical and legal considerations.
• Collaborate effectively within diverse teams and professional eSports environments.
Our enrollment projection is approximately 45–50 students, informed by trends and projected demand across the cross‑listed CISG and CIS courses. This estimate reflects consistent enrollment patterns in similar course offerings over recent terms
Program Proposal Attributes
- Certificate of Achievement: 16 or greater semester (or 24 or greater quarter) units (C)
The eSports Business, Media, and Technology Certificate Certificate department seeks to create a dynamic learning eco-system that prepares students for careers, position advancements and/or higher-level degrees through practical, real-world and community experiences in and out of the classroom.
Course Units and Hours
18
n/a
n/a
Course Report
CISG 191 F Electronic Sports (eSports) I Beginning
CISG 192 F Electronic Sports (eSports) II Intermediate
CISG 103 F History of Video Games
CISG 110 F Introduction to Programming for Computer Games
CISG 108 F Introduction to eSports Management
CISG 109 F Fundamentals of eSports Technology
CIS 111 F Introduction to Information Systems
| Course | Title | Units | Year/Semester (Y1 or S1) |
|---|---|---|---|
| CISG 191 F | Electronic Sports (eSports) I Beginning | 1 | Y1 |
| CIS 111 F | Introduction to Information Systems | 4 | Y1 |
| CISG 103 F | History of Video Games | 3 | Y1 |
| CISG 192 F | Electronic Sports (eSports) II Intermediate | 1 | Y2 |
| CISG 110 F | Introduction to Programming for Computer Games | 3 | Y2 |
| CISG 108 F | Introduction to eSports Management | 3 | Y2 |
| CISG 109 F | Fundamentals of eSports Technology | 3 | Y2 |
Supporting Documents
Orange County Regional Questions
North Orange County Community College District
Fullerton College
Ken Starkman
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New Program
Computer Information Systems Gaming- BUS/CIS Division
None
75 - 100 students.
Information Communication Technology (ICT) and Digital Media
Submission Details
03/03/26 - 01:58 PM
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Please list the reason(s) for returning "eSports Business, Media, and Technology Certificate". to Carlos Antunez's drafts. This message will be sent to cantunez@fullcoll.edu
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