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Submitter's Information
Jason Parks
Dean of Instruction
Inland Empire/Desert
Norco College
CTE Dean
Jason Parks
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Program Details
Game 3D Modeling and Animation
New Program
Electronic Game Design (061420)
08/01/20
Game 3D Modeling and Animation
PROGRAM PREREQUISITE:
None
SHORT DESCRIPTION of PROGRAM
Students completing the Game 3D Modeling and Animation program will possess advanced skills in digital modeling as well as applied skills in rigging and animation. Students will be prepared to enter the workforce as a character modeler, environment modeler, visual effects artist, technical artist or junior rigging artist.
PROGRAM LEARNING OUTCOMES
Upon successful completion of this program, students should be able to:
- Demonstrate creative and technical proficiency in creating original 3D models of organic and hard surface art assets according to provided specifications as required for use in a digital game engine.
- Demonstrate creative and technical proficiency in rigging and animating 3D models according to provided specifications as required for use in a digital game engine.
- Demonstrate proficiency in collaborative interdisciplinary teamwork including but not limited to the ability to communicate ideas effectively, accept and give critiques, compromise, and the ability to critically discuss one's own work.
Required Courses
Game Development Core | 21.0 | |
---|---|---|
GAM-6B | 3D Animation | 3.0 |
GAM-8 | Current Topics in Game Development | 3.0 |
Elective Courses Units
None 0
Total Units: 27.0
35
Program Proposal Attributes
- Certificate of Achievement: 16 or greater semester (or 24 or greater quarter) units (C)
Second certificate in stackable certificates to train students to work in game design.
Students completing the Game 3D Modeling and Animation program will possess advanced skills in digital modeling as well as applied skills in rigging and animation. Students will be prepared to enter the workforce as a character modeler, environment modeler, visual effects artist, technical artist or junior rigging artist.
Course Units and Hours
27
n/a
n/a
Course Report
Game 3D Modeling and Animation
PROGRAM PREREQUISITE:
None
SHORT DESCRIPTION of PROGRAM
Students completing the Game 3D Modeling and Animation program will possess advanced skills in digital modeling as well as applied skills in rigging and animation. Students will be prepared to enter the workforce as a character modeler, environment modeler, visual effects artist, technical artist or junior rigging artist.
PROGRAM LEARNING OUTCOMES
Upon successful completion of this program, students should be able to:
- Demonstrate creative and technical proficiency in creating original 3D models of organic and hard surface art assets according to provided specifications as required for use in a digital game engine.
- Demonstrate creative and technical proficiency in rigging and animating 3D models according to provided specifications as required for use in a digital game engine.
- Demonstrate proficiency in collaborative interdisciplinary teamwork including but not limited to the ability to communicate ideas effectively, accept and give critiques, compromise, and the ability to critically discuss one's own work.
Required Courses
Game Development Core | 21.0 | |
---|---|---|
GAM-6B | 3D Animation | 3.0 |
GAM-8 | Current Topics in Game Development | 3.0 |
Elective Courses Units
None 0
Total Units: 27.0
Course | Title | Units | Year/Semester (Y1 or S1) |
---|---|---|---|
Supporting Documents
Inland/Empire Desert Regional Questions
Submission Details
10/11/19 - 11:56 AM
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Return to Drafts
Please list the reason(s) for returning "Game 3D Modeling and Animation". to Jason Parks's drafts. This message will be sent to Jason.Parks@norcocollege.edu
Comments, Documents, Voting
Comments
All Comments
Diann Thursby Super User · 10/15/19
Received regional recommendation at 10-14-19 IEDRC Deans Meeting.